![]() The challenge was designed to motivate interest in science, technology, engineering, and math (STEM) among youth by harnessing their natural passion for playing video games and inspiring them to design games of their own. ![]() Presented by the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media, with founding sponsor the Entertainment Software Association (ESA), the STEM Challenge was launched in 2010 as part of the White House’s “Educate to Innovate” campaign. Visit the 2017 Challenge Winners page to learn more about the winners and their games. This year’s winners include 23 middle and high school students who submitted original video games and game design concepts in platforms including GameMaker, Gamestar Mechanic, Scratch, and Unity. The National STEM Video Game Challenge today announced the winners of the 2017 competition.
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